CATEGORY / education TAGS / edtech, education, top 5 Fractals LAB / Forma DATE / February 7, 2020

As technology is constantly evolving, it opens new scenarios for an immersive, playful, and effective learning experience. Here are 5 new gadgets that are about to disrupt education in 2020 (and beyond). 

1. MOCHI Captura de pantalla 2020-02-07 a las 1.34.24Mochi is a clever game that teaches kids coding and computational thinking in a really unusual way: by taking their eyes off screens. The kit include 12 story books narrating the adventures of Mochi, a plush toy bear. Children are invited to recreate these adventures on a map applying basic coding. Meanwhile, they also learn about colors, shapes, animal and numbers. 

Captura de pantalla 2020-02-07 a las 1.34.36

This AI projector turns any desk and any table into a surprisingly responsive touchscreen, making learning more immersive and interesting for children. You can run any Android app on it and it also have additional functions for fitness education and cooking. In its desktop projection mode, the machine recognizes the alphabet blocks through the front-end camera and aids children with learning. 

  3.NEON  Captura de pantalla 2020-02-07 a las 1.34.51Samsung-backed company Star Labs recently presented a virtual human being called NEON. Company described it as a “new kind of life”  designed to be the best companion for its users. It has the ability to show emotions, to learn from experiences, and to form new memories. NEONs can assist with goal-orientated tasks and can be extremely personalized to help people with specific activities. In a near future, they will serve as personal teachers.

 4. OCTOBO Captura de pantalla 2020-02-07 a las 1.35.04Octobo is a multimedia platform integrated into a plush toy – an Octopus – with sensors all over it, combined with games, content, apps, story books and interactive pieces. Compatible with tablets up to 8 inches, it has been designed to improve motor skills and social interaction in children, as they learn new skills. The kit available online includes a storybook, an app for children aged 0 to 3 years old and a more Advanced Pack for kids aged 3 to 7 years old.

5. JIMU PRO Captura de pantalla 2020-02-07 a las 1.35.17

Developed by Ubitech, the JIMU PRO robot series is an awarded and constantly renewed STEAM education product using artificial intelligence technology. It helps children aged eight and above learn new skills in an engaging way. For example, they can understand the working principles of robots, and even master relevant knowledge of Mars exploration.

Have you spotted any innovative tool or gadget for education? Tell us at for a chance to join our amazing network of researchers! 

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